We will continue to provide updates when available. Thank you again for all your patience as you venture your way back into Hell in Diablo II: Resurrected. Lastly, we have some significant updates coming to the game in terms of bug fixes and features, and we are looking forward to going over all of those updates with you soon. This change will also give us a better way to adjust the number of players that can jump into the game during these moments. This Diablo II community server has one main goal: Increase build diversity and replayability with as few changes to the original experience as possible. We will also be implementing a way to rate limit games with varying times to ensure we can get higher amounts of players in during peak playing periods. On top of that, we have another client patch that we expect to hit next week which will offer better transparency on queue times by adding time estimates alongside your placement in the queue. Once our internal load testing is complete, we will put up a PTR server with this fix to get some real-world testing before rolling out to the live game. From this guide, you will learn how to complete the game - with our factual walkthrough - and you will get to know the most interesting tips for beginners. Next week, our internal teams will begin testing a significant change by having saves occur more often on the regional end, rather than global, in hopes of alleviating some database stress. This guide to Diablo 2 Resurrected breaks down the game into basic elements, analyzing the most important aspects of the gameplay. We wanted to provide an update on all the work the dev team has been putting in on addressing some of the database issues that we detailed in our post above a couple of weeks ago.Īs we mentioned in our last update, character saves have been occurring on the global database.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |